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Elise Gomes

Apresentação
Mesa com objetos de trabalho de design, um caderno e uma mão feminina desenhando um wireframe de uma experiência de usuário para aplicativo com 4 telas
Specialist in UX & UI, creating engaging experiences for games, digital products, and applications. User-centered design, accessibility, and creativity come together to transform ideas into interfaces that make sense.

Game Development

This is a brief list of some published games I've worked on.

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UX & Product Manager

Knights of Pen and Paper +1 Edition

I led the global success of Knights of Pen & Paper, one of the first Brazilian games to surpass 1 million copies sold worldwide. I specialize in creating intuitive, accessible interfaces and memorable user experiences for players, combining PR strategy, accessibility standards, and iterative approach to engage players and establish industry benchmarks.

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Environment and 3D Texture Design

Alchemist Adventure

I contributed to the creation of immersive environments, including textures for UI (user interface) assets for Alchemist Adventure, combining 3D art and usability to enhance the player experience. This contributed to the game's recognition as an Indie Prize finalist and its standout visuals at international independent game showcases.

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Chroma Squad Brazil Behold Studios Elise

PR + UX & Product Manager

Chroma Squad

I led the development and launch of Chroma Squad, a tactical RPG inspired by tokusatsu series, combining product design, user experience, and PR strategies. I served as UX and Product Manager, strengthening the brand's presence and driving the success of the Kickstarter campaign, which raised US$97,148, surpassing the US$55,000 goal. I collaborated on the creation of the game's visual identity and interfaces, conducting usability testing, iterative prototyping, and community engagement, in addition to representing the studio at GDC 2016 (San Francisco, CA).

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Keen game one girl army Elise Gomes game developer saekawaii Saelovely sea lovely keen .pn

PR & Product Owner

Keen - One Girl Army

I established brand guidelines while driving PR campaigns with creativity and boldness. I was responsible for bringing teams together, ensuring consistency between the product and its public presence. I gained international visibility and space for the game, showcasing Keen on large screens at GDC in San Francisco, even without an official booth, by sparking the spontaneous interest of players and industry professionals present at the event. I transformed community feedback into continuous improvements and positioning strategies, strengthening the studio's presence on the global stage.

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Case Study

Projeto1

AI Cockpit

Design System, UX/UI Strategy & AI Integration

In 2022, I joined Compass UOL to work on the UX/UI and Design System of AI Cockpit, an AI-powered platform designed to optimize agile workflows, team management, and process automation.

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My work involved structuring a scalable Design System with more than 2,000 reusable components, as well as defining interface patterns to ensure consistency and efficiency across different versions of the platform. The project also involved designing experiences for AI-powered features, connecting business needs, technology, and user experience.

User Interface
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Pat Monah

Complete Branding &
Web Design (UX/IU)

Dr. Patrícia Monah, the first Bodytalk practitioner for animals in Brazil, sought to build a visual identity and digital presence that represented a new stage in her personal and professional journey. The project involved creating the visual identity and developing the website, connecting visual language, content, and digital experience into a cohesive and welcoming presence.

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Beyond strengthening my Web Design experience, the project also contributed to my practice in Art Direction, particularly in developing visual identities and translating abstract concepts into consistent visual languages—a skill I continue to apply today in digital and game projects.

Gomes Consulting

Complete Branding &
Web Design (UX/UI)

In 2019, Eliézio Gomes, a technical consultant in partnership with SUNIENS – Solar Energy, commissioned me to update his visual identity and develop a new digital presence, including the website, a blog for publishing articles, and a digital business card.

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The project was also an important milestone in my development as an interface designer, particularly as it took place while I was studying UI for mobile games. Adapting content, hierarchy, and navigation to smaller screens allowed me to deepen my understanding of responsive interfaces and how different devices influence the user experience.

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Proeto2
Projeto3

Pet Parent Collection

Product Design

A product collection created around the needs of the modern pet parent, exploring how a shared identity and product concept could adapt to different contexts of use. The collection included laptop cases, backpacks, bags, notebooks, planners, and other stationery items, as well as the concept for an app to find pet-friendly places and make it easier for the whole family to enjoy time together.

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The project was an opportunity to explore Product Design in an integrated way, connecting identity, functionality, and experience across a family of physical and digital products.

Política de Trocas

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Ferramentas
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